Hi all,
Does anyone know a way to do this? I have a very large model that was easier to create as a whole. Now I need to export it to texture map and render it in a 3D environment. But, when I export it, all my edges are really jagged due to some weird approximations during exporting. Does anyone know of a way to split my model into smaller parts to reduce the jaggedness caused by exporting?
Much regards to all who can help. =)
Does anyone know a way to do this? I have a very large model that was easier to create as a whole. Now I need to export it to texture map and render it in a 3D environment. But, when I export it, all my edges are really jagged due to some weird approximations during exporting. Does anyone know of a way to split my model into smaller parts to reduce the jaggedness caused by exporting?
Much regards to all who can help. =)