bluehelmet
New member
Hi All,
I'm trying to model a helmet shell in NX but unfortunately I've ran into some engineering requirements that have forced me to greatly increase its thickness.
I would like to be able to vary the thickness of my offset across the shell to reduce its weight and improve its looks but I don't know whether this is achievable in NX.
Essentially, my questions are:
1. can you actually have a variable-thickness thicken operation in NX?
2. if so, how would you implement it? Is it possible to define a coordinate system at a certain point and create a function which defines the thickness of the shells based on x, y, z coordinates of that coordinate system?
If I can't do that then I guess I'll just slice a bit off of it with an extrusionand hope for the best but ideally a variable-thickness thicken would be the most elegant solution!
Thanks for your help!
I'm trying to model a helmet shell in NX but unfortunately I've ran into some engineering requirements that have forced me to greatly increase its thickness.

Essentially, my questions are:
1. can you actually have a variable-thickness thicken operation in NX?
2. if so, how would you implement it? Is it possible to define a coordinate system at a certain point and create a function which defines the thickness of the shells based on x, y, z coordinates of that coordinate system?
If I can't do that then I guess I'll just slice a bit off of it with an extrusionand hope for the best but ideally a variable-thickness thicken would be the most elegant solution!
Thanks for your help!