hi i'm new to this forum so i don't know if this is the right section.
well i have been working with pro engineer for quite a while now. i'm also familiar with other less proffessional 3d programs like 3ds max and zbrush.
there's something that has been bugging me for a while, and its the way the model spins when i use the middle mouse. in 3ds max, the viewer is always straight focusing the model, meaning that the Z axis of the perspective view is always aligned with the one of the model, so you don't get awkward angles like for example: if your modeling a tower it never looks as it had fallen over sidewards, no matter how you spin it.
i know some may think the current setting is good as it is, but i just can't get used to it. so if anyone can help me with this it would be very much apreciated.
so i'll stick around here and see how it goes, i hope i can get along with you guys.
so cheers, and thank you for any help.
well i have been working with pro engineer for quite a while now. i'm also familiar with other less proffessional 3d programs like 3ds max and zbrush.
there's something that has been bugging me for a while, and its the way the model spins when i use the middle mouse. in 3ds max, the viewer is always straight focusing the model, meaning that the Z axis of the perspective view is always aligned with the one of the model, so you don't get awkward angles like for example: if your modeling a tower it never looks as it had fallen over sidewards, no matter how you spin it.
i know some may think the current setting is good as it is, but i just can't get used to it. so if anyone can help me with this it would be very much apreciated.
so i'll stick around here and see how it goes, i hope i can get along with you guys.
so cheers, and thank you for any help.