james.lynch
New member
Hi,
I was wondering if anybody had any pointers for developing skeleton models to define components and motion of components (if possible) for use in Mechanism.
I recently watched one of PTC's webcasts on an intro to skeletons ( I havent used them before) and the presenter said that the use of skeletons can be very benificial when delaing with mechanism. He mentioned that I should "include in your skeleton design any datum curves / surfaces / planes / axis etc.. to actually be able to simulate the complete motion of your design" but how would you go about this?
for example, usignTop Down design with skeletons, look ata double door, where one door is hinged off the other door which in turn is hinged off the wall. (I can remember the name for that type of door) how would you create the skeleton for that, keeping in mind that the hinge inbetween both doors moves withe the door attached to the wall? (hope I havent confused anybody
)
I'm only getting in to this side of ProE at the moment and I would greatly appriciate any help or pointers ye have.
James
I was wondering if anybody had any pointers for developing skeleton models to define components and motion of components (if possible) for use in Mechanism.
I recently watched one of PTC's webcasts on an intro to skeletons ( I havent used them before) and the presenter said that the use of skeletons can be very benificial when delaing with mechanism. He mentioned that I should "include in your skeleton design any datum curves / surfaces / planes / axis etc.. to actually be able to simulate the complete motion of your design" but how would you go about this?
for example, usignTop Down design with skeletons, look ata double door, where one door is hinged off the other door which in turn is hinged off the wall. (I can remember the name for that type of door) how would you create the skeleton for that, keeping in mind that the hinge inbetween both doors moves withe the door attached to the wall? (hope I havent confused anybody
I'm only getting in to this side of ProE at the moment and I would greatly appriciate any help or pointers ye have.
James