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dcroffe said:I use Blender's Object import with the SMOOTH feature and the renders and animations look great.
dcroffe said:
- In Blender the model will look "faceted" so I use the "smooth" control to smooth out the facets.
The Chord Height and Step Sizeare the parameters that help the model stay "distinct" looking between ProE and Blender. I find that using the "Step Size" also helps if you need to deform the model in a twisting or bulging animation.
zpaolo said:So here it is, in Lightwave, a model imported with normals neglected and using a general "smoothing" for the shading:
![]()
You can see that it doesn't look good at the middle of the helmet and where the tanks change from spherical to cylindrical.
On the other hand when normals are taken into account everything is smooth:
![]()
Of course I should try and remove overlapping vertexes in case 1, but the best results are always obtained when normals are exported and taken into account in rendering.
Paolo
dr_gallup said:I can't see any difference between those two images. Am I missing something?
So you mean that pictures showned on frontop.com are madeHelenni said:It depends on your likes. Our company uses
3ds max and is used to.