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Render & Animate using 3ds Max


New member
I am trying to animate some proe parts using 3DSMax then quest3d but I am having trouble importing the proe models into 3dsmax.

I have tried using Okino polytrans but it seem a lond winded way of doing it and when it finally comes in there are around 50000 polys per part.

Can someone point me in the right direction

Thanks in advance