Another "how-to" question:
I'd like to know what's your method of doing "mirror" parts; and I'm
looking for the real solutions including keeping the proper
(climb-milling) cut direction, getting the Lead-ins coming the right
way, etc. CL-data_mirror doesn't do that right?
The way I do it right now is I change the cut direction param. for all
volume cuts (that's fairly simple) and flip the direction of all
trajectory cuts, and that's where things get hairy because apart from
the sheer number of those cuts, there's also all lead-ins/outs that
need to be redone - otherwise they start inside material...
I'm having hard time to believe that I'm doing the right thing though - ProE would'nt be so dumb, or so I hope.
Thanks!!
I'd like to know what's your method of doing "mirror" parts; and I'm
looking for the real solutions including keeping the proper
(climb-milling) cut direction, getting the Lead-ins coming the right
way, etc. CL-data_mirror doesn't do that right?
The way I do it right now is I change the cut direction param. for all
volume cuts (that's fairly simple) and flip the direction of all
trajectory cuts, and that's where things get hairy because apart from
the sheer number of those cuts, there's also all lead-ins/outs that
need to be redone - otherwise they start inside material...
I'm having hard time to believe that I'm doing the right thing though - ProE would'nt be so dumb, or so I hope.
Thanks!!