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CRang72 said:Create an Insert constraint between the sphere and the hole, then create a Point on Surface constraint. Pick an endpoint of an arc that makes up thehole (or create a point), and pick a surface of the sphere.
jabster42 said:Marker4x4, I'm not exactly sure what you did there. I'm just starting to use WF4.0 (coming from 2001).
I'm using the M020 build.
thanks,
john
dr_gallup said:I do it all the time, it's easy once you figure out how. First I align the axis of the cylinder and the sphere. Then I align "oriented" a datum or plane on each part normal to the axis. This gives you the ability to "flip" the sphere. Without this constraint Pro/E will always do it wrong. Then add a point on a surface constraint. The top edge of the cylinder has two "points" 180 degrees apart that Pro/E will let you pick. Use one of them and the surface of the sphere.
marker4x4 said:jabster42 said:Marker4x4, I'm not exactly sure what you did there. I'm just starting to use WF4.0 (coming from 2001).
I'm using the M020 build.
thanks,
john
First I've assembled temporarily the sphere to the bore using insert and tangent.
It places the ball TANGENT to the btm. of the C/bore. Next I ACTIVATE the ball and create round surface using the through-hole as reference. The surface sticks out of the ball a bit just so it's easy to create a PROJECTED curve (intersection of the sphere and protruded cylinder).
Then I REDEFINE the ball in assembly and replace TANGENT with point on edge. Additionally I added two-plane constraint to get the FULLY CONSTRAINED condition. It probably creates some circular references somewhere, but at least it's parametric... I hope it makes sense.