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Is there a simple way to create a spherical helical path (like a continuous orange peel)? I do not need to start or stop at the poles, near is fine. I basically want to cover a sphere (except near poles) with a continuous tube.
You can also create lots of cool shapes using 3D splines created from intersecting surfaces which have been generated from helixes and other shapes.
For example, sweep a horizontal line along a helical path, then do a revolved surface so that the 2 surfaces intersect. Create an intersection curve where the surfaces intersect, then sweep for example a circle along the intersection curve.
As I said you can do lots of things with this principal.
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