I think this is what you are looking for. What I have done in the past to simulate a chain is create a datum curve that is defined between the points that you are trying to attach. You drive the length of the curve using the perimeter option and allow the radius to vary on the position of the points since the length is fixed (this is what the perimeter option does)...
Now the magic for a chain, you can create a point based on the actual length of curve and you pattern it using the number of links you want and assemble the links to the points. If you want alternating links you modify the assembly references or create coordinate systems that are rotated along the way.
PLease be specific about the end product you are trying to make. A rope is only useful in tension and can be SIMULATED using curves etc. If you are trying to animate something then CAD isn't your answer. Show a picture or drescription of the SIMULATION you are trying to get at.
Does this kind of construct solve your problem? Play it frame by frame and watch how the string is pulled by the servo arms and appears to thread through the loops and adapt to the configuration of the robotic worm 2005-03-28_132458_Rep.zip.
Can you give us some more info as to what your rope does? Is it taught at all times (easy); is there any slack between some points; do you need a catenary curve (a bit harder); does it wrap around pulleys (doable)? Is there any part of it that just piles up limply on the floor (beyond tough)?
Here isa slightly more complete version of the demo. Download both files. Unzip and execute the first one. They will automatically patch themselves together. This is a workaround the 500k limit.
I have a similar need and am looking for suggestions. I design cell phones and I need to model the flexible connector that joins the upper and lower half of a clamshell phone through the hinge area. We are using sheet metal now because we need to flatten it out for ECAD to route traces and place components. Sheetmetal is not optimal because it is not as accurate as I would like it to be. Does anyone have a suggestion to create a model such as this not in sheetmental and yet still be able to flatten it out?
I agree it is not as easy making a flexible rope in proe,but i think it
is still possible by first producing rope elements by sweep and
trajectory options and then assembling them together,what am not sure
is whether this rope is going to accept structural commands once you
lounge ProMecanica for structural analysis