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Thats how design engine started ... back in 1991 and 1992 we would export proe to 3d studio .... as stl and re import using a converter. 3d studio v1.0
I helped proof 3d studio tutorials form the yost group amiga version of 3dstudio v.9 as the software was ported over to DOS. We thought we we so cool then.
Oh.. you want to go the other way?
Ok.. we do something in Maya thats cool. take a polygon and convert that to SUB'd then nerbs. That nerbs converts via iges nicely into Pro/E. I am sure there is a convert function in MAX now days.
Now if you want to create a parametric model from polygons or worse points in space.... thats my specialty. But that will take more than a post to educate that. And I am not talking about gay old restyle. YES I SAID IT. Restyle and Geomagic is not worth a crap unless you wnat to just milk the sh*t out of the project.
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