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Gun barrel mechanism

mikes

New member
Hello all,
I am trying to develop a contraption to mimic the forces and accelerations inside the gun barrel.
I need something made I could use for testing some of the components I am creating for use on guns.
I do not want to simulate the phenomenon in PRO/Mechanica. I wonder if anyone reading my post worked in this field and can give me some hints form experience, or guide me to some sources.
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TIA,
Michael
 

laserman2000

New member
Mikes,



I happen to work in the industry and also do a fair amount of smithing
and gun building at home. Are you looking for recoil simulation
from the device, or the "interior ballistics." Which is actually
what happens internally with pressure and temperature?



Laserguy2000
 

executnr

New member
Mike


There are dozens if not hundeds of different breech mechanisms for firearms. You might take a look at patent info for different companies if you can't make it to a local gun shop and get a hands on feel for things.


Wayne
 

mikes

New member
Thanks to all who responded.
Knowing the gun barrel dynamics means knowing forces, acceleration change, jerk, temperatures, and pressures.
I need to know how the barrel reacts to the forces created inside it to design a device that mimics the phenomena inside.
Maybe I am asking too much and the maximum acceleration or jerk should suffice.
I am trying a crude idea of generation such an acceleration using a rotating mechanism.
The rough numbers are pretty high, for a 4000 ft/sec bullet speed at the muzzle, I am getting 2100 rad/sec of a rotating arm, 24 in. long.
Some of the foreseeable problems are the engaging/impacting the arm with/to a stationary member that could slide longitudinally within some roller bearing and, of course, finding a material which could stand such an impact.
Well here maybe some sort of sacrificial part can be the solution.
All this is not tested so there is a lot to be experimented.

Rgs,
Michael<?:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" />
 

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