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if there is a twist you have a problem with one of the start points, each section should have the same vertex, same arrow direction, same number of verices. also use smooth blend, straight will give you a boxy look.
It's possible to have an identical number of vertices but a dissimilar number of entitities between sections - Pro/E requires the same number of entities.
Arrow direction doesn't have any meaning in General Blends.
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