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Bead blast finish


New member
Hey all-
I need some help coming up with a bead-blast finish for some renderings I am wanting to make.

I'm wanting to make some quick renderings of some titanium parts but I have been unable to come up with a bead blast finish on my rendered image. I'm always getting either a matte look or a reflection. I'm looking for a shiny non-reflective appearance. Since the part does have a highly polished area I can't turn off the room reflections. I'm stumped and I'm not sure which direction to tweak the settings.

I have been playing with bump maps a little bit because of a suggestion on the ID mailing list, but I thought I'd solicit some answers here as well.

I'm working with Wildfire 1, and no Photolux.