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use mechanism playback in animation?

wildfirebrigade

New member
I have made a mechanism which runs nicely. Now I would
like to capture the animation using several different
camera-angles during playback. I know I can view an object
from different angles during playback with Animation, but
I cant find how to combine this with the mechanism
working. I dont want to create the mechanism all-over
again in animation mode. Cant I just import the mechanism
analysis results in animation mode?
 
Never mind, Luxion Keyshot now supports Pro Engineer/Creo mechanisms in animation mode.
Creo might as well remove any render and animation options, because they all suck.
 

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