Pulling my hair out on this one. I am using WF4 and Skeletons to try a top level design.
To start with I created a skeleton in an assembly that has 6 datum points patterned using a table. As a test, while still in the skeleton part; if I extrude a cylindrical feature using the first point I have the option to use a reference pattern for the new feature and it works as expected.
Now if I use copy geometry and bring the skeleton references into a new part I can no longer reference pattern a feature using the point from the skeleton. This is using the same method of creating the pattern while the skeleton is active but it won't work in the new component. I do have the option "default_ext_ref_scope" set to yes. I can use all the points individually as a reference but I just can't reference pattern a feature to the skeleton.
Like most things, this should not that difficult, but I am just not getting it today. Any suggestions would be appreciated. It doesn't work with a dimension pattern either.
Bob
To start with I created a skeleton in an assembly that has 6 datum points patterned using a table. As a test, while still in the skeleton part; if I extrude a cylindrical feature using the first point I have the option to use a reference pattern for the new feature and it works as expected.
Now if I use copy geometry and bring the skeleton references into a new part I can no longer reference pattern a feature using the point from the skeleton. This is using the same method of creating the pattern while the skeleton is active but it won't work in the new component. I do have the option "default_ext_ref_scope" set to yes. I can use all the points individually as a reference but I just can't reference pattern a feature to the skeleton.
Like most things, this should not that difficult, but I am just not getting it today. Any suggestions would be appreciated. It doesn't work with a dimension pattern either.
Bob