Continue to Site

Welcome to MCAD Central

Join our MCAD Central community forums, the largest resource for MCAD (Mechanical Computer-Aided Design) professionals, including files, forums, jobs, articles, calendar, and more.

Pro Engineer - Geomagic

bots

New member
Hello everyone,
I have created a stl file in Geomagic Studio 12 which i
imported in Pro Engineer Wildfire 4.0. I want to see how i
can handle with this object in Pro/E. I mean eveything that
Pro/E can do sketch, extrude......everything! At this
moment i have the object but i cannot use it because this
object is a scanned data file from ironman, who has a lot
of points and a lot of surfaces. What i can do to make it
comapatible with pro/E so that i can use it properly?
Thanks
 
I forgot to add. Is my imported stl file a solid model or
the process that i am asking is to make it solid?
 
bots,

Make sure to check out the link I provided in your other
post. Here it is again just in case:
http://www.mcadcentral.com/proe/forum/forum_posts.asp?
TID=43799&PN=1&TPN=1

What you're trying to do is the full reverse engineering
process. Many people will scan and then save an STL, but
the STL isn't generally usable by anything other than a
3D printer. When you use Geomagic, you need to surface it
and convert it to a CAD object first.

There are two workflows that you can use:

1. Exact Surfacing

This will give you a NURBS model that you can bring into
ProE/Creo. Generally people will use that workflow when
they want an as-is model of what they scanned. This means
that every defect in the scan will also be present. It
also means that things that are highly organic and
freeform are modeled very nicely using this process.

2. Parametric Modeling

This workflow is more like the CAD that you're used to.
When you model the part using this process, your goal is
to extract the original design intent that was built into
the model. In Geomagic Studio you'll go through the
process of identifying regions and then fitting the
appropriate geometry. After that you can use the
Parametric Exchange tool to send the native features over
to ProE/Creo.

As you send them over you'll begin to build your model
tree and will have a history. Some features will be
freeforms and those can be edited, but you'll need to use
the advanced surface edit tools in ProE/Creo.

Lastly, if you're scanning an action figure I would
recommend taking that data, saving it, and then picking
one of the example parts to learn the process. Action
figures can be difficult because they are carved by hand
then molded and typically don't have much that's really
design intent. They may have geometries that look like
they do, but you'll need CAD and Geomagic experience to
properly identify those and create a good model.

Anyway, feel free to ask more questions. I'm happy to
help.
 

Sponsor

Articles From 3DCAD World

Back
Top