design-engine
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Lecure on what it takes to be a Plastic Part Design Expert
I am giving a lecture Tuesday night on what it takes to be an expert at Plastic part design.
Curious as to what you guys would list. Might be Ill add your thoughts to my talk.
Here is my short list
1. use parameters to control shell thickness and rib thickness so when the 20 changes trickle down from marketing and such you can handle the changes w/out having to be so attention to detail and make every change yourself. With parameters and relations it updates all automatically.
2 Use top down design to delineate between parts
3 user top down design to delineate between co injected rubber portions and harder plastic options.
4 use of surfacing to create draft when Draft feature doesn't work
5 you know the difference between core and cavity tools and that plastic shrinks and can shrink around the core that's why you need ejector pins to push product off the core. Plastic can shrink out of the cavity thus you might be able to get away with no draft in that situation.
6 surfacing Can you really be an expert at Plastic part design w/o being a surfacing user?
What would you add to the list for being a plastic part design expert?
MONTHLY CHICAGO CREO USER CONFERENCE
CREO USER CONFERENCE Chicago Style
With these monthly lectures we're bringing back the Pro/E user conference that was once the largest Local Pro/E user conference in the world. Design Engine is being proactive and starting these Creo user conferences out slowly and monthly. Most users on this forum are out of the United States. If you are in or near Chicago consider taking out of work a bit early and join us at the Design engine studios downtown Chicago's West loop.
Edited by: design-engine
I am giving a lecture Tuesday night on what it takes to be an expert at Plastic part design.
Curious as to what you guys would list. Might be Ill add your thoughts to my talk.
Here is my short list
1. use parameters to control shell thickness and rib thickness so when the 20 changes trickle down from marketing and such you can handle the changes w/out having to be so attention to detail and make every change yourself. With parameters and relations it updates all automatically.
2 Use top down design to delineate between parts
3 user top down design to delineate between co injected rubber portions and harder plastic options.
4 use of surfacing to create draft when Draft feature doesn't work
5 you know the difference between core and cavity tools and that plastic shrinks and can shrink around the core that's why you need ejector pins to push product off the core. Plastic can shrink out of the cavity thus you might be able to get away with no draft in that situation.
6 surfacing Can you really be an expert at Plastic part design w/o being a surfacing user?
What would you add to the list for being a plastic part design expert?
MONTHLY CHICAGO CREO USER CONFERENCE
CREO USER CONFERENCE Chicago Style
With these monthly lectures we're bringing back the Pro/E user conference that was once the largest Local Pro/E user conference in the world. Design Engine is being proactive and starting these Creo user conferences out slowly and monthly. Most users on this forum are out of the United States. If you are in or near Chicago consider taking out of work a bit early and join us at the Design engine studios downtown Chicago's West loop.
Edited by: design-engine