williamblandy
New member
My first thought was ISDX, but it creates a blended surface insted of hard edges.
The shapes and numbers of the triangles haven't decided exactly, so a skeleton model isn't the way to go.
Please advise me which way to proceed?
Basically I need a surface fractured into resizeable triangles.
Thx!
-wb
The shapes and numbers of the triangles haven't decided exactly, so a skeleton model isn't the way to go.
Please advise me which way to proceed?
Basically I need a surface fractured into resizeable triangles.
Thx!
-wb