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There is also an other option. You could use TOP-DOWN methodology where you cancontrolmany other things inside so called "skeleton" part which is used as source of references for your parts. So, if you create references (boundaries) of your parts inside you "skeleton" in the manner thatthese referencesare equal, as a consequence your parts will be the same size.
In connection with "skeleton" there is also a sort of 2D drawing called "layout" that is used to define common parameters (dimensions, number of ribs, ...) and itis very concise.
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