i have problem with defining constraint.
I am working on steel panel stiffened with beams (movable deck on ship).
Entire part is defined with shell elements and only force is gravitation. Panel is lying
on four points simulating deck lifter vehicle which moves panel in various positions.
Now, i want to know what deformations and twisting panel is experiencing during lifting on these four points. For that i must have constraint that moving in -z direction (gravitation vector) is prohibited and moving in +z direction is free in constrained point (panel is freely lying on lifter). That is because in practice panel is in some cases deformed in that way that one edge is lifted up.
I think plain rope is example of this constraint. it prevents moving in one direction (away) but opposite direction is free.
How to simulate this type of translation constraint?
I am working on steel panel stiffened with beams (movable deck on ship).
Entire part is defined with shell elements and only force is gravitation. Panel is lying
on four points simulating deck lifter vehicle which moves panel in various positions.
Now, i want to know what deformations and twisting panel is experiencing during lifting on these four points. For that i must have constraint that moving in -z direction (gravitation vector) is prohibited and moving in +z direction is free in constrained point (panel is freely lying on lifter). That is because in practice panel is in some cases deformed in that way that one edge is lifted up.
I think plain rope is example of this constraint. it prevents moving in one direction (away) but opposite direction is free.
How to simulate this type of translation constraint?