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chair(model)

well, looks like though one



first - you have to have at least basic surface modeliong skills, I mean
a knowledge how to handle with primary surfacing issues like 3and 5
sided boundary blends. Plus some kind of experience with complicated
filleting would be required. I do not mention about knowledge like what
Boundary Blend or Variable Section Sweep is?



search through forum for discussed topics. Unfortunatelu my own page
with appropriate surfacing tutoarials is shut down temporarily...
 
I would make an assembly and use a skeleton to create the
assembly.Break the chair down into different parts and do
the easiest parts first.
There are a few places where the curves are not
compound and you could start there. The base and the back
would be easy with the variable sweep command or boundry
blend.
Here is a link for a tutorial on skeletons:

http://www.sharptechdesign.com/Tutorials/ProE_Fundamenta
ls_WF2/WF2_Lesson38.htm


Here is a link to Leo Greene's tutorial on difficult
parts.
http://www.e-cognition.net/pages/Servo_Cover-01.htm

Good Luck and let us know how it turned out.
 
Dear Wilmath,
Thanks for your replay & your guidance with tutorial link...

If you have this type of free downloaded link(tutorial), kindly give...

I am trying the model(chair), Do you know any easy way to creat curve for veriable section sweep & boundary blend.


Thanx
Pranabesh
 
Defiantly ISDX How bad do you want the model and how accurate does it need to be. And if I were to model it what can we trade?

Send me side and front photos
Edited by: design-engine
 
C'mon Bart, Show us how to do it.

Give us taste of what we will learn.

There are people around the world that have heard
of you but don't know what you can do.
 

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