Hi,
I was interested to know what kind of techniques people use to model castings and then the machined versions of the cast part.
I tend to use family tables. I create all the machining details as surfaces as close to the beginning of the model as I can. I then create the casting model around these surfaces (but not necessarily referenced to them). I then solidify the model. I then use the solidify command to cut away all the machining detail. I then group all these cuts together and create a family table. Its then just a matter of turning these cut features off to create the casting instance to send to the foundry and turning them on in the machining instance to send to our machine shop.
Is this a technique other people use or is there a better one. I've seen inheritance and merge features used also.
Cheers,
Adam
I was interested to know what kind of techniques people use to model castings and then the machined versions of the cast part.
I tend to use family tables. I create all the machining details as surfaces as close to the beginning of the model as I can. I then create the casting model around these surfaces (but not necessarily referenced to them). I then solidify the model. I then use the solidify command to cut away all the machining detail. I then group all these cuts together and create a family table. Its then just a matter of turning these cut features off to create the casting instance to send to the foundry and turning them on in the machining instance to send to our machine shop.
Is this a technique other people use or is there a better one. I've seen inheritance and merge features used also.
Cheers,
Adam