I'm new to Mechanism. I have a model of a telescope mount. I have a adjustment screw that I want to control the rotation of one of the parts. It's a Worm Gear, I don't know or can find the right joint or setup to make this happen. Thanks for any help with this.
You might want to try using a slot-follower connection.
If youcreate a datum curve in the "valley" of your worm gear and thencreate a point on the mating part to follow it you might get the motion you're looking for.Assemble the two components using a cylinder connection. Then create the slot-follower connection while in Mechanism using the datum curve and the datum point.
I'm not explaining it very well. What I'm looking for is the method of creating a way; if you rotate one object abouttheZaxis,it will rotate another object about the Y axis. The two object are in contact with each other.
Gear connections were new with Wildfire. If you have 2001, you will probably not be able to drag them. When I used 2001, I would define each gear as a pin joint and then assign a driver to each of them. You figure the ratio into the two different velocity entries. Finally, run the motion analysis. It will look correct when you playback the results.