Most of the work I do involves designs
that often go through large changes as they evolve. To try and
propagate changes I try and employ top-down design methods. I usually
build skeleton models and then use publish and copy geom features to
model the individual parts.
While this is effective to some extent,
each time I make a significant change to the skeleton model, I have
to redefine the skeleton model, the publish geometry feature and then
the part itself. Also, you can't directly use a sketch inside a copy
geom feature to crate features in the individual parts; instead
you've got to use the sketch as a reference.
Sometimes I don't bother with copy-geom
features and just directly reference the skeleton model in the
individual part. What are the connotations of doing this? Apart from
always needing the skeleton in session, does it create big problems?
As I generally use dependant copy-geom features anyway, why bother
with the creation of shared geometry features?
Any comments on how people handle the
design scenarios that undergo large changes would be appreciated.
Sam
that often go through large changes as they evolve. To try and
propagate changes I try and employ top-down design methods. I usually
build skeleton models and then use publish and copy geom features to
model the individual parts.
While this is effective to some extent,
each time I make a significant change to the skeleton model, I have
to redefine the skeleton model, the publish geometry feature and then
the part itself. Also, you can't directly use a sketch inside a copy
geom feature to crate features in the individual parts; instead
you've got to use the sketch as a reference.
Sometimes I don't bother with copy-geom
features and just directly reference the skeleton model in the
individual part. What are the connotations of doing this? Apart from
always needing the skeleton in session, does it create big problems?
As I generally use dependant copy-geom features anyway, why bother
with the creation of shared geometry features?
Any comments on how people handle the
design scenarios that undergo large changes would be appreciated.
Sam