1) The GUI has been updated to improve visibility and clarity. Key buttons highlight (like OK) when they are the default.
2) Sketched curves and the internal sketch for a feature (like a protrusion) are now interchangeable and are called Sketches. For instance, to create a Protrusion, you can preselect a Sketch and specify a distance. Or you can sketch a new section as before. After using a sketch to define a protrusion, it can be unlinked which creates a copy of the original sketch for the protrusion. Then the new copy can be edited independently. All that being said, I am not quite sure what the point of all this is except to add more object-action to the mix.
3) The long awaited Holy Grail of ProE is here: Undo/Redo! It seems to work as expected, and you can step backwards through your Undo history serially. The menu changes to indicate what you are undoing/redoing (i.e. Undo Modify Dimension, Redo Extrude). If it is robust, it will be heartily applauded.
4) A new mode called Orient Mode which allows different types of spinning: Dynamic, Anchored, Delayed, and Velocity. I'm not sure how to work all of them yet. I can see that Velocity Mode works a lot like the Fly-Through type of spinning.
Other than that, it doesn't look a whole lot different. It seems to me that PTC should have waited to release WF 1.0 until all this was ready. Several of the things that are fully incorporated in 2.0 were halfway introduced in WF 1.0. But maybe this is a strategy to catch all those IT managers who wanted to skip rolling out WF? I guess time will tell...
the patterning is like how it works in solidworks. just pick the the ones you don't want to include in your pattern and done. finish sequence was added in pro/man. vericut ver 5.3 is included. i'm still exploring it.
Brian, I attended our local User Grour meeting last night and was told that the menu manager was gone with sheetmetal in WF2 in favor of the dashboard, maybe in the pre-production code it's still there.