blenderdavid
New member
I'm hoping to find an expert here who can help me with the following:
I create my models in pro/engineer and use blender/yafaray to render
them. Unfortunately, I didn't find a really good way to import the
pro/e-models into blender, they always get messed up.
This is my typical workflow: I export from pro/e in the .obj format,
import them into blender. They look very unsmooth then (see pic 1):
[url]http://desmond.imageshack.us/Himg32/scaled.php?server=32& ;filename=blender1.jpg[/url]&res=landing
When I use "set smooth" I get rid of all those edges, but now the model
has errors, especially in rounded or very detailed parts (see red
circles in pic 2 - hope you can see what i mean):
[url]http://desmond.imageshack.us/Himg26/scaled.php?server=26& ;filename=blender2e.jpg&res=landing [/url]
Only way to get acceptable results i found is to export the .obj with a
very fine mesh (1 million + faces), but then the files get much too big
to work with them properly.
If anybody has a workflow or a solution on how to avoid these errors in
the meshes and get nice and smooth models from pro/e I'd be really happy
to hear about it
I create my models in pro/engineer and use blender/yafaray to render
them. Unfortunately, I didn't find a really good way to import the
pro/e-models into blender, they always get messed up.
This is my typical workflow: I export from pro/e in the .obj format,
import them into blender. They look very unsmooth then (see pic 1):
[url]http://desmond.imageshack.us/Himg32/scaled.php?server=32& ;filename=blender1.jpg[/url]&res=landing
When I use "set smooth" I get rid of all those edges, but now the model
has errors, especially in rounded or very detailed parts (see red
circles in pic 2 - hope you can see what i mean):
[url]http://desmond.imageshack.us/Himg26/scaled.php?server=26& ;filename=blender2e.jpg&res=landing [/url]
Only way to get acceptable results i found is to export the .obj with a
very fine mesh (1 million + faces), but then the files get much too big
to work with them properly.
If anybody has a workflow or a solution on how to avoid these errors in
the meshes and get nice and smooth models from pro/e I'd be really happy
to hear about it