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Perimeter Fencing

abdulhakim

New member
Hi All,


Up until now all our drawings have been done using 2D AutoCad. Firstly we recieve a site perimeter diagram from a customer. I copy the relevant bits into a new drawing with our own template and then add bits representing what we will be installing. I then create BOM and raise a quote.


We have just moved over to Creo and i am modelling all our parts in 3D.


My question is this, Can i import a perimeter from an AutoCad dwg as a spline and then get our parts to auto assemble to that spline, mainly fence posts at set distances. I can then assemble all other parts, then get a BOM automatically (with less errors) and also show the fence to our customers in 3D.


Sorry about the long explanation, hopefully someone out there is already doing this and can explain how.


Thanks in advance.
 
I was hoping someone out there did something similar to this but this must be new to ProE and Creo users.


Thanks for looking in and i will try and update this topic when i have managed to perfect a method.
 
Haven't done exactly what you are describing; however, it sounds quite similar to building a bicycle chain. There are some examples out there on how to do this. Basically, you place a pattern of points onyour spline, and then reference those points to create the other features (planes, csys, etc.) to which your parts will be assembled. Done correctly, you can easily repeat a pattern of several components around an arbitrary curve.


Hope this helps.
 
Didn't quite get what you wish to achieve. Perhaps a picture would speak a thousand words. However, as I understand, the perimeter is a 2D sketch, with defined positions (points) for the post positions. If so, then yes you can certainly do that in Proe. This may be slightly different in Creo 1.0. The procedure described below is for Proe.


At the assembly level, import the perimeter sketch as a "Sketch".


Create Axes at the points.


Assemble one post to the axis. Repeat the action for other posts.


This is assuming that the positions are not "Patternable". The job is much simpler is the points are patternable.
 

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