
Hi Folks,
Thanks so much for your help recently! I am sorry I haven't posted in a while but I was busy with a quarter at University of Cincinnati! Go Bearcats! Anyways, I was messing around with Boundary blend and ways to generated a highly curved fuselage and/or boat hull and here's a tutorial I came up with to help me walk through the steps. It does not use mirrored geometry for each side, but it uses relations to ensure that both sides (The plan is to have vertical symmetry) are the same. Sorry if the formatting is not very awesome, it's not a formal tutorial, it's mainly my notes pasted into PDF from one-note, but it should flow alright. Let me know what you think or if there are easier ways to do some of the things I was doing in it.... OR just enjoy it and hopefully it helps someone else other than just myself understand ProE better. Thanks again for your help and advice, I think I learned a lot from you!
-Chris Z.

2009-03-18_234744_Fuselage_Or_Hull_Tutorial.zip