Pierre@skeg
New member
Hi Guys
We are in process of upgrading from 2001 all the way to WF3. Quite something to get used to.
I have what seems to be a stupid problem. When machining rounds on the edge of a block I tried using isoline surfacemachining. The problem is that on some of the rounds the toolpath starts at the top edge and works it way down to the bottom edge of the round and some of the paths it starts from the bottom. This is when machining the round lengthwise as opposed to up and down.
Is there any way I can set the toolpath to always start at the top. Otherwise there is a heavy plunge involved and the first cut is also quite heavy. it is not such a big deal on simple rounds on simple blocks, but when the block gets a bit curvy it gets to be a big deal. I just can't seem to figure out if you can change where the cut starts.I have tried using customize and reversing the toolpath. This just swaps the problem around and the paths that were the right way are now wrong.
I don't want to machine every single round with its own sequence and then customize it, it will take forever. Surely WF3 is smarter than this.
Thanks in advance
We are in process of upgrading from 2001 all the way to WF3. Quite something to get used to.
I have what seems to be a stupid problem. When machining rounds on the edge of a block I tried using isoline surfacemachining. The problem is that on some of the rounds the toolpath starts at the top edge and works it way down to the bottom edge of the round and some of the paths it starts from the bottom. This is when machining the round lengthwise as opposed to up and down.
Is there any way I can set the toolpath to always start at the top. Otherwise there is a heavy plunge involved and the first cut is also quite heavy. it is not such a big deal on simple rounds on simple blocks, but when the block gets a bit curvy it gets to be a big deal. I just can't seem to figure out if you can change where the cut starts.I have tried using customize and reversing the toolpath. This just swaps the problem around and the paths that were the right way are now wrong.
I don't want to machine every single round with its own sequence and then customize it, it will take forever. Surely WF3 is smarter than this.
Thanks in advance