JasonMorgan
New member
Can ProE import surface colour and/or surface texture definitions properly or am I wasting my time trying?
Wildfire 2003370 can import some IGES as assembly and keep the colour intact, but sometimes mucks up.
I'd really like to import existing VRML, IGES, 3DS and 3DS-MAX models to include them in my assemblies (PCB mainly), but have not had much success keeping the colour and/or texture definitions.
If I just import the geometry, ProE treats the import as one entity, so I can't re-apply the colour definitions or textures manually. - Or is there a way round this?
Wildfire 2003370 can import some IGES as assembly and keep the colour intact, but sometimes mucks up.
I'd really like to import existing VRML, IGES, 3DS and 3DS-MAX models to include them in my assemblies (PCB mainly), but have not had much success keeping the colour and/or texture definitions.
If I just import the geometry, ProE treats the import as one entity, so I can't re-apply the colour definitions or textures manually. - Or is there a way round this?