I want to animate a crankshaft making a full 360 loop and I can't figure out what I'm doing wrong. I've tried several tutorials but no luck.
Can someone please give me a hint? Basically I just want a constant rotation from frame 0 to 360 so I can make an avi that loops.
I have mechanism and animation modules and I've tried snapshots every 45 degrees and servo motors for both Animation and mechanism (btw what's the difference).....
In the end, I'd like to be able to create drawings that show a range of different crank angles without using all kinds of simplified reps with multiple crank assemblies. That may be too much for one thread but it seems like animation and analysis drawings should be one and the same.
Any insights would be greatly appreciated.
Thanks.
working in WF2..
Can someone please give me a hint? Basically I just want a constant rotation from frame 0 to 360 so I can make an avi that loops.
I have mechanism and animation modules and I've tried snapshots every 45 degrees and servo motors for both Animation and mechanism (btw what's the difference).....
In the end, I'd like to be able to create drawings that show a range of different crank angles without using all kinds of simplified reps with multiple crank assemblies. That may be too much for one thread but it seems like animation and analysis drawings should be one and the same.
Any insights would be greatly appreciated.
Thanks.
working in WF2..