I am trying to model the casing for this cordless screwdriver but am pretty stumped as to the best way to do it. My first thought was to use protrustion to protrude a cylinder and add/cut parts, but that proved to be almost impossible. I then thought of using parallel blends, but i ran into trouble using blind vertices. How does Pro/E know which vertices to use blind vertices with? is it based on order/position? If anyone has a better solution for modeling the casing i would love to hear it.
This might be a more basic question than most, but any help would be greatly appreciated.