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I would start off with revolving the end of the grip. Then to create the main grip area, I would have about 4 profiles equispaced around the central axis and loft them, this should give you the control you want to have.
Yes, it makes sense, I did try that, but I gave up on the idea, cause I thought that lofting would not produce the shape I wanted. I dont want to disrupt the base cylindrical shape of the grip. It would look better propably if I made a loft, but I need to do it like this.
Are you working with solids or surfaces? With surfaces, you could easily create this with a loft using two sections and guide curves.
There's actually a tutorial on a similar profile (hand grip for garden hose) in the surfacing tutorial: Help>Solidworks Tutorials>Special types of models>Surfaces.
Here's a hint with profiles in red and guide curves in orange:
I'm doing it in solid. I have a mechanical CAD / CAM background, so its not easy for me to get my head around surfacing. I'm thinking milling/turning when designing
I should have thought about it earlier to split it into different parts in orcer to constrain the loft.
I'm on a tight deadline atm, so I will redesign it when I'm done.
Do it in surfaces....and if you don't know how to do surfaces learn them , they change the way you model.
SW is pretty neat in that it splits up the surface bodies and solid bodies so they can be deleted or hidden which really helps in some cases and you can do some pretty neat stuff that you would never manage when solid modelling.
I modelled the grip in ProE but the principal is the same when doing in in SW.
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