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Bowl's Modeling Work

bowlofnoodle

New member
Hi All,

I want to challenge myself to make a Model-A-Day (MAD) in Creo Parametric for about a month.

I will be posting it here to make sure I follow through with it.

This task is good to challenge yourself. This is often done by designers and artists.

Any feedback and comments are welcome.


Cheers,

Bowl
 
Bowl

If I could I would like to invest your effort more to "step into" areas/products with some more "curvy" surfaces.

In example Xbox controller body, wireless drill body, any thing which requires areas to "handle it".
IMO, it will push you more into "demanding surfacing" then exterior of the cars.
 
Solar Light

Model-A-Day MAD 2 - Solar Light

Some interesting things I found from this. Datum curve through points have option to place curve on surface. When trim surface, use the flip-arrow button from dashboard allows you to keep both side of surface. Used save as mirror part is useful. Starting to get my head around skeleton model.

muadib3d --- I will try to model those things. I found this model to be similar.
I want to ask you though. Why is this surfacing area important? Did you want it to be parametricly flexible?

Zaki --- Thanks. =]
 

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bowlofnoodle;128421 Did you want it to be parametricly flexible? [/QUOTE said:
Sometimes yes.

I noriced "handles or handling areas" requires often complicated surfaces transitions, not to mention about 3 and 5 sided boundary conditions
 
Controller

Model-A-Day MAD 3 - Controller

Here is a go at the controller. ISDX is very good for complex surfaces. Had fun figuring out four edge flows.
 

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Controller Full Body

Model-A-Day MAD 5 - Controller Full Body

Definitely had to wrestle with this one. Learnt a few things. How to hide isdx curve on layer. Three sided surfaces are fine to use as long as you define it correctly. Controlling U/V curve in surface edit. Mesh Surface analysis tool.
 

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Skeleton Model

Creo MAD Model-A-Day 6 - Skeleton Model Robot

Much more understanding of skeleton models from this exercise.
 

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Last edited:
Handle

Creo MAD Model-A-Day 7 - Handle Freestyle

A few minutes in freestyle.
 

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  • Creo-MAD-Handle2.jpg
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Stirling Engine Skeleton

Creo MAD Model-A-Day 8 - Stirling Engine Skeleton
 

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High Speed Monorail

Creo MAD Model-A-Day 9 - High Speed Monorail

Figured out how to do 3d annotation and also edit decal mapping.
 

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Wireless HUD

Creo Model-A-Day MAD 11 - Wireless HUD

Creo Freestyle is great to explore form once you knock-out a thumbnail.
 

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Lookin good Bowl

Where would I find the head model you used in your Wireless HUD ?

I like how your challenging Pro-e and yourself with a variety of model types. What area of design are you working in or plan to pursue ? Good stuff.
 

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