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3D Football Assembly Rendering in 2D

joklet

New member
Hey guys,



i have an assignment, which is pasting of a picture on 3D

football and then render it to 2D.



During the rendering the pasted picture should cut

according the penal size and dimension.



means if we re-assemble the ball it comes with same

elegant 3D designed ball.



or in other words if we start printing panels originally

according the cut we get from 3D to 2D render the

stitched Football comes with beautiful and well managed

printed picture as designed in Assembly.



in this regards if any one need any help about panel

size, stitching margin or any further information do

write me.



Regards,






Edited by: joklet
 
in this design you can see the pic of an Apple, the object
is to past a pic like this on a 3D ball and then render it
in 2D with pasted pic.

in the process the pasted pic should be trimmed as
displaying on surface.

the margin of stitching is.12cm.

and hexagonal panel size is 3.25cm.
Edited by: joklet
 
in this design you can see the pic of an Apple, the object
is to past a pic like this on a 3D ball and then render it
in 2D with pasted pic.

in the process the pasted pic should be trimmed as
displayed surface.

the margin of stitching is.12cm.

then hexagonal panel size is 3.25cm.
 

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