I have a problem with a surface I'm trying to build: I'm modeling an electric guitar, and I'd like it to be as faithful as possible to the operative instructions passed to the people who actually build it. I have blueprints and templates, the trouble is the peculiar rounding of the body: this is a grab of the template:
As you can see there is, on the right, a perfectly flat surface, then a "rough" profile (with the polygonal profile). Usually woodworkers shape the entire profile as per the "rough" version, then smooth it down to the desired degree. I have guide curves and I can easily build the rough profile with VSS or other tools, then I'd like to create a curvature continuous spline that matches the smooth profile.
I saw that using sketcher and a (=) constraint I can obtain exactly the result I want, by tweaking the control points once the curve is in place, look at the picture:
I obtained the sketch above forcing curvature continuity and moved the control point to match the "rough outline". The trouble is that I can not "snap" the control points to the outline points, so if the profile changes, I can't easily predict the result. I can snap control points in the switch below:
but then curvature is no more continuous and the profile doesn't match the one desired...
So the question is: is there a way to snap control points AND obtain curvature continuity?
I can of course use other methods to build the surface, but I'd really like to make it this way![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Thank you for your attention
Paolo
As you can see there is, on the right, a perfectly flat surface, then a "rough" profile (with the polygonal profile). Usually woodworkers shape the entire profile as per the "rough" version, then smooth it down to the desired degree. I have guide curves and I can easily build the rough profile with VSS or other tools, then I'd like to create a curvature continuous spline that matches the smooth profile.
I saw that using sketcher and a (=) constraint I can obtain exactly the result I want, by tweaking the control points once the curve is in place, look at the picture:
I obtained the sketch above forcing curvature continuity and moved the control point to match the "rough outline". The trouble is that I can not "snap" the control points to the outline points, so if the profile changes, I can't easily predict the result. I can snap control points in the switch below:
but then curvature is no more continuous and the profile doesn't match the one desired...
So the question is: is there a way to snap control points AND obtain curvature continuity?
I can of course use other methods to build the surface, but I'd really like to make it this way
Thank you for your attention
Paolo