I have a problem with a surface I'm trying to build: I'm modeling an electric guitar, and I'd like it to be as faithful as possible to the operative instructions passed to the people who actually build it. I have blueprints and templates, the trouble is the peculiar rounding of the body: this is a grab of the template:
As you can see there is, on the right, a perfectly flat surface, then a "rough" profile (with the polygonal profile). Usually woodworkers shape the entire profile as per the "rough" version, then smooth it down to the desired degree. I have guide curves and I can easily build the rough profile with VSS or other tools, then I'd like to create a curvature continuous spline that matches the smooth profile.
I saw that using sketcher and a (=) constraint I can obtain exactly the result I want, by tweaking the control points once the curve is in place, look at the picture:
I obtained the sketch above forcing curvature continuity and moved the control point to match the "rough outline". The trouble is that I can not "snap" the control points to the outline points, so if the profile changes, I can't easily predict the result. I can snap control points in the switch below:
but then curvature is no more continuous and the profile doesn't match the one desired...
So the question is: is there a way to snap control points AND obtain curvature continuity?
I can of course use other methods to build the surface, but I'd really like to make it this way
Thank you for your attention
Paolo
As you can see there is, on the right, a perfectly flat surface, then a "rough" profile (with the polygonal profile). Usually woodworkers shape the entire profile as per the "rough" version, then smooth it down to the desired degree. I have guide curves and I can easily build the rough profile with VSS or other tools, then I'd like to create a curvature continuous spline that matches the smooth profile.
I saw that using sketcher and a (=) constraint I can obtain exactly the result I want, by tweaking the control points once the curve is in place, look at the picture:
I obtained the sketch above forcing curvature continuity and moved the control point to match the "rough outline". The trouble is that I can not "snap" the control points to the outline points, so if the profile changes, I can't easily predict the result. I can snap control points in the switch below:
but then curvature is no more continuous and the profile doesn't match the one desired...
So the question is: is there a way to snap control points AND obtain curvature continuity?
I can of course use other methods to build the surface, but I'd really like to make it this way
Thank you for your attention
Paolo