I cannot for the life of me figure out what's going on with a model. I will probably be avoiding Shell with a passion in the future for this reason.
I created a large surface in a skeleton part using ISDX, enclosed it, solidified, and then shelled outwards. This was done originally to give me a more uniform exterior surface, I originally modeled it freeform on the outside and that proved too difficult to wrangle.
50 iterations later with about 5 derivative parts ready for 3D printing and FEA/CFD/whatnot completed, my shell is suddenly failing (thus exploding about 20 hours of work). What's even weirder is that if I roll back to when I started using Shell originally, THAT fails too. I'm pretty sure I'm not crazy, because I've hit the regenerate then save mapkey on my end at least a hundred times from that iteration. I can't get it to regenerate on any of the saves at all at this point. I don't think there's anything I can do, so I'm sitting here trying to smoothen out the ISDX surface (it's complaining about a bend being too sharp, and not doing a very good job of highlighting what surface) and trying to understand what in the heck happened so I don't make that mistake for the future. The surface was admittedly really complex and rushed, and I thought shell would be an easy way out, and now I'm paying for that.
Any ideas? New pupil trying to learn. Not trying to save a part anymore, just trying to figure out what could trigger this
Things I didn't change
- shader settings, AAliasing, edge display quality
- part accuracy
- student version of Creo, no Windchill
- Shell is out to a 3mm thickness, relatively small. On some adjustments of the surface I can get it to 2.2mm, but other analysis dictates I need to have it at 3mm.
Things slightly changed
- surface was adjusted a little bit over the ~50 saves, but again, I can't even get the first one to regenerate.
- added some other mapkeys unrelated to model
I created a large surface in a skeleton part using ISDX, enclosed it, solidified, and then shelled outwards. This was done originally to give me a more uniform exterior surface, I originally modeled it freeform on the outside and that proved too difficult to wrangle.
50 iterations later with about 5 derivative parts ready for 3D printing and FEA/CFD/whatnot completed, my shell is suddenly failing (thus exploding about 20 hours of work). What's even weirder is that if I roll back to when I started using Shell originally, THAT fails too. I'm pretty sure I'm not crazy, because I've hit the regenerate then save mapkey on my end at least a hundred times from that iteration. I can't get it to regenerate on any of the saves at all at this point. I don't think there's anything I can do, so I'm sitting here trying to smoothen out the ISDX surface (it's complaining about a bend being too sharp, and not doing a very good job of highlighting what surface) and trying to understand what in the heck happened so I don't make that mistake for the future. The surface was admittedly really complex and rushed, and I thought shell would be an easy way out, and now I'm paying for that.
Any ideas? New pupil trying to learn. Not trying to save a part anymore, just trying to figure out what could trigger this
Things I didn't change
- shader settings, AAliasing, edge display quality
- part accuracy
- student version of Creo, no Windchill
- Shell is out to a 3mm thickness, relatively small. On some adjustments of the surface I can get it to 2.2mm, but other analysis dictates I need to have it at 3mm.
Things slightly changed
- surface was adjusted a little bit over the ~50 saves, but again, I can't even get the first one to regenerate.
- added some other mapkeys unrelated to model