here is my situation, WF4 i have a top level assembly with nearly 100 hoses created with pro/piping in it. each hose assembly hasthe exact sameskeleton assembly in it. i noticed that as i kept adding to my top level assembly my machine started to bog down.
my problem is that i have roughly 100 of the same skeletons in there and when i suppressed most of the features my machine started acting normal again.
why is pro/e acting like this?
has anyone ever encountered the same thing?
what are my options?
my problem is that i have roughly 100 of the same skeletons in there and when i suppressed most of the features my machine started acting normal again.
why is pro/e acting like this?
has anyone ever encountered the same thing?
what are my options?