Hey guys,
i have an assignment, which is pasting of a picture on 3D
football and then render it to 2D.
During the rendering the pasted picture should cut
according the penal size and dimension.
means if we re-assemble the ball it comes with same
elegant 3D designed ball.
or in other words if we start printing panels originally
according the cut we get from 3D to 2D render the
stitched Football comes with beautiful and well managed
printed picture as designed in Assembly.
in this regards if any one need any help about panel
size, stitching margin or any further information do
write me.
in this design you can see the pic of an Apple, the
object is to past a pic like this on a 3D ball and then
render it in 2D with pasted pic.
in the process the pasted pic should be trimmed as
displaying on surface.
the margin of stitching is0.12cm.
and hexagonal panel size is 3.25cm.
Regards,
=
Edited by: joklet
i have an assignment, which is pasting of a picture on 3D
football and then render it to 2D.
During the rendering the pasted picture should cut
according the penal size and dimension.
means if we re-assemble the ball it comes with same
elegant 3D designed ball.
or in other words if we start printing panels originally
according the cut we get from 3D to 2D render the
stitched Football comes with beautiful and well managed
printed picture as designed in Assembly.
in this regards if any one need any help about panel
size, stitching margin or any further information do
write me.
in this design you can see the pic of an Apple, the
object is to past a pic like this on a 3D ball and then
render it in 2D with pasted pic.
in the process the pasted pic should be trimmed as
displaying on surface.
the margin of stitching is0.12cm.
and hexagonal panel size is 3.25cm.
Regards,
=
Edited by: joklet