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wf4 export -> maxwell render scaling

puppet

Moderator
As per title, anyone have any experience exporting from wf4 to maxwell render?


the scale seems to be insanely off, and i mean by a factor of 67000


materials with texture, patterns, and glass opacity just dont work if the scaling is up the proverbial
 
Hey puppet,


I had the same issue with Maxwell (official license 1.7.1) so I just gave up.


It always is out of proportion no matter how large your model is, what units it's set to etc. The only option is to import everything you want and then in Maxwell select all the imported items and rescale them. Textures can then be applied. Mostly the scaling is approx 0.01. Adressing this at Nextlimit had no success ...


Nick
 

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