| Posted: 07 March 2007 at 2:32pm | IP Logged
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Hi All.
I came across some info which I thought may be benificial to anybody who surfaces quite a bit so I thiough I'd post it here.. below is the original question and followingis the responce I got from PTC.
Cheers,
James
Original Question..
I have a few questions about surface normals and the effect that they can have.
Firstly, What defines the normal direction of a surface (swept, extruded and blended if possible)? E.g. what defines the initial direction of a surface offset – I’m assuming it’s the normal direction….
Secondly, Is there anything that can be done which would change the normal direction of a surface without using edit / flip normal? For example, is there anything that can be done to a blended surface (redefining curves, changing tangency conditions etc) which would cause the normal to change?
Thirdly, if you have two adjacent surfaces, both of who’s normals are opposite to each other, and they are merged does the resulting quilt have a normal which matches the primary quilt?
I’d also like to know what else surface normals can effect – here’s a few which I’ve come across.
The image below shows a blended surface in grey, an extruded surface in yellow, an intersect in red, a sweep in green and a point on the end (not a ratio) of one of the segments of the intersect.

Now the sweep is normal to projection and uses the intersect and is simply a vertical line offset outwards from the trajectory.
Now I flip the normal of the surface using edit flip normal and..

The sweep is now going in the opposite direction and the point is at the other end of the curve,,
Now I’m sure this is intended functionality – it even makes some sort of logical sense.. but I’m missing something (fairly simple I’m sure) which is need to get my head around this completely..
I ask this these questions because today I was working in insert mode in a 1000 feature plus surface model redefining some of the main surface features and added a few patches and when I resumed the model my offsets were backwards, my points at the wrong end and sweeps on the wrong side – easy to fix in the end but I’d prefer to not have to…
Anyway, I’ll post a summary.
Cheers,
James
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