| Posted: 06 February 2005 at 10:14am | IP Logged
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no problem! Glad I could help.. :)
I really can't stress how good the kettle and toaster tutorials are in the help.. it really clears up a lot for beginners!
The improtant concept to get accross is the whole "Leader/Follower" or "Parent/Child" relationship between the curves and the surfaces.. basically what this means is that if you want to create a surface that is going to mirrored accross a plane and if you dont want a boundry line on your final surface, here's what you do!
1. you create your boundry curves (can also use edges of existing geometry or sketcher entities from pro..) and create your internal curves (if necessary) here it's important not to use too many points, use the yellow drag handles (explained later)

2. the next thing I do anyway is "tune" (adjust) my curves. the first thing to make sure here is that all curves are joined. Now here comes THE IMPORTANT PART.. from within the edit function, click on the end of one of the curves adn a yellow drag handle will appear.. (drag it arround and see what happens.. the longer it is the more if affects your curve shape) now if you right click on these drag handles, a menu will appear and this is a POWERFUL and IMPORTANT menu!

So basically what I'm saying is that is you make sure that your curves (Leader) are normal to a plane (or surface tangent to an existing surface or whater) the the resulting surface (Follower) will be normal at al points accross it's boundry!
So looking at the picture below, you can see that the SURFACE is NORMAL to the mirror plane (denoted by the yellow arrow) and not accross the bottom plane!! This is because we defined the LEADER (Curves) as normal to the mirror plane and no other plane.. This resulted in a Normal FOLLOWER (Surface)..

well I suppose this is technically surface normal, but if you mirrored the surface, you would have a tangent connection across the boundry..
Edited by james.lynch on 10 May 2005 at 4:33am
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