Ok, way, way back in the days of yore, the days of BWF (Before Wildfire) you had the option of adding solid features to sheetmetal that were of a different thickness than the base sheetmetal wall. An example application would be an extruded hole acting as a boss on a sheetmetal part.
There were a few different ways to do this, creating a solid feature directly on the sheetmetal part, placing a previously created UDF onto the sheetmetal part, creating a surface feature on the sheetmetal part and then making it solid (this was particularily useful when creating a pattern with a lot of pattern instances).
Now in Wildfire, it seems that they have removed the functionality of adding solid features to sheetmetal parts (see my previous posts).
My question is, has anyone found a way/work around to create features on a sheetmetal part that were of a different/varying thickness from the base wall feature?
I have been pulling what is left of my hair out on this one.
Lazar
There were a few different ways to do this, creating a solid feature directly on the sheetmetal part, placing a previously created UDF onto the sheetmetal part, creating a surface feature on the sheetmetal part and then making it solid (this was particularily useful when creating a pattern with a lot of pattern instances).
Now in Wildfire, it seems that they have removed the functionality of adding solid features to sheetmetal parts (see my previous posts).
My question is, has anyone found a way/work around to create features on a sheetmetal part that were of a different/varying thickness from the base wall feature?
I have been pulling what is left of my hair out on this one.
Lazar