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MPEG Camera Angles

jhake

New member
When I want to capture a mechanism analysis in mpeg, is there a way I can adjust the camera angles and zooms?


Currently, I can only capture from a fixed camera angle and zoom for the entire duration of the capture.
 
I'm not sure if it can be done in mechanism analysis but we use animation a lot to get the effect you are looking for.


In your assembly create and save the views you want in your animation. Then in Animation you can use "Create New View @ Time" to rotate the model and zoom in and out - you just select the saved view at a time and the model will move/zoom between one view and the next when the animation is run.
 

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