Continue to Site

Welcome to MCAD Central

Join our MCAD Central community forums, the largest resource for MCAD (Mechanical Computer-Aided Design) professionals, including files, forums, jobs, articles, calendar, and more.

This topic needs a much better title

vikrampadiyar

New member
hi i am pro-e user from past 4 months .

but i don't know how to use skeleton in assenbly . pls give me information on that...
smiley17.gif
 
Skeletons models make up the frame of an assembly and contain entities for assembling other components. Skeletons are generally made with surfaces and datum features, though they can have solid geometry also. Skeletons do not show up in the BOM unless you decide to arrange it and do not contribute to mass or surface properties.
Skeletons are represented by a unique icon in the Model Tree because their functional characteristics are significantly different from those of other components. Skeleton models can be filtered out of the BOM and drawing views and can be specially handled during the creation and manipulation of simplified representations and external Shrinkwrap features. Skeleton models are placed before all other components with solid geometry in the Model Tree. Reference scope control settings can be used to restrict making geometry and assembly placement references to skeleton models only.
Reference Scope Control tools control references in the same way for a single skeleton model as for multiple skeleton models. If the scope setting is Skeleton Model, references are allowed to each skeleton model in the subassembly, as well as to any higher-level skeleton models, even when the object being modified is a skeleton model.
Skeleton models can maintain their own family tables. This enhancement allows assemblies to maintain different skeleton instances across a family table.
Beginning with release 2001, you can create a simplified representation from a skeleton model. All Simp Rep functionality available in Part mode is available in a skeleton model. Additionally, skeleton simplified reps are accessible from the assembly Simp Rep to allow the viewing of a graphics or geometry skeleton representation or for substituting skeleton with its user defined Simp Rep.
Skeleton models, like regular components, can be replaced by both family table instances and other skeleton models. You can copy a part model component into a new skeleton model, as long as the part model satisfies the skeleton model criteria.
Replacing a Skeleton model "By Copy" makes this copied model also of Skeleton type. When a regular part component is replaced "By Copy" there is an option to make the new copy a Skeleton, in case when the component is the first assembly feature and placed by Default.
You can generate a native skeleton model, based on a native part model, and have it replace the part model in an assembly, with all references remapped to the new skeleton model. This effectively allows a part to be designated as a native skeleton model, through the use of a new model file. Online Help documentation for Foundation Pro/ASSEMBLY provides detailed information about replacing components.
You can create or assemble one or multiple skeleton models in a single assembly. The default file name assemblyname_skel0001 is used for the first skeleton model created in an assembly. Subsequently created skeleton models are named assemblyname_skel0002, assemblyname_skel0003, and so forth.
An existing skeleton model can be assembled into an assembly, in the same way as any other component, except that the assembly is rolled back to the last skeleton model in the component list. That is, all skeleton models appear ahead of any design components, regardless of when they were created or assembled. Skeletons can be reordered relative to one another, but they cannot be reordered after any design components. The first skeleton model is placed by default, but you must place subsequent skeleton models manually, using the Component Placement dialog box.
You can create or assemble skeleton models before or after creating components. However, if components or features already exist in the assembly when you define the skeleton model, the system inserts the newly created skeleton model before all components and assembly features, places it as the first component, and regenerates the assembly. You can then redefine the first nonskeletal component and locate it with respect to the skeleton model.
Note: If Insert Mode is active when you are in the assembly mode, you cannot create the skeleton model.
Because the skeleton model behaves differently from parts, it is not affected by assembly-level features. Assembly features such as cuts and holes do not intersect the skeleton model geometry. If you want to intersect the skeleton model with a cut, choose Modify and then Mod Skel, select the skeleton model; and then create a cut local to the skeleton model.
Pro/REPORT recognizes skeleton models as a type of assembly member (asm.mbr.type), so you can filter them accordingly. You can use skeleton models in a report to obtain additional information about the model, as well as to obtain a name of an indexed drawing.
The following rules apply to skeleton models:
<UL>
<LI =kadov-p-CTopic-Text-Bulleted>
A skeleton model is comparable to a component of an assembly, in that it has most of the properties of a normal part. It has features, layers, relations, views, and so on. However, a component color is not automatically assigned to a newly created or assembled skeleton.
<LI =kadov-p-CTopic-Text-Bulleted>
Skeleton models created prior to Release 20.0 are assigned the system-defined default color blue. This color cannot be changed. Starting with Release 20.0, a component color is not automatically assigned to a newly created or assembled skeleton. The skeleton default color is white and is set only to the model, not to the component. You can create a user-defined color to display new skeleton models.
<LI =kadov-p-CTopic-Text-Bulleted>
You can exclude skeleton models from the Bill of Materials and from drawings.
<LI =kadov-p-CTopic-Text-Bulleted>
You can select skeleton models By Rule when managing simplified representations.
<LI =kadov-p-CTopic-Text-Bulleted>
You can reuse skeleton models in more than one assembly.</LI>[/list]
You can freely create references between components in a subassembly with a skeleton model, as well as create references to the skeleton model itself; however, keep in mind the following restrictions:
<UL>
<LI =kadov-p-CTopic-Text-Bulleted>
A part that references a skeleton model only informs Pro/PDM that it references the assembly, not the skeleton model.
<LI =kadov-p-CTopic-Text-Bulleted>
A skeleton model with an external reference only knows that it refers to an assembly that contains both itself and the referenced model. Pro/PDM cannot identify the referenced model.
<LI =kadov-p-CTopic-Text-Bulleted>
To fully regenerate a component (in a subassembly that has a skeleton model) that references another component in the same subassembly, you must retrieve both components and the subassembly.</LI>[/list]
Although skeletons can be created only in an assembly, they can be retrieved, operated upon, and saved as ordinary parts.
With a Foundation Pro/ASSEMBLY license, you can use and modify skeleton models; however, an Advanced ASSEMBLY Extension license is required for creating them.
 

Sponsor

Articles From 3DCAD World

Back
Top